2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.
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Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are co-embedded with text and image pixels in CLIP feature space. This zero-shot approach enables task-agnostic training and open-vocabulary queries. For example, to perform SOTA zero-shot 3D semantic segmentation it first infers CLIP features for every 3D point and later classifies them based on similarities to embeddings of arbitrary class labels. More interestingly, it enables a suite of open-vocabulary scene understanding applications that have never been done before. For example, it allows a user to enter an arbitrary text query and then see a heat map indicating which parts of a scene match. Our approach is effective at identifying objects, materials, affordances, activities, and room types in complex 3D scenes, all using a single model trained without any labeled 3D data.
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近年来,由于其表达力和灵活性,神经隐式表示在3D重建中获得了普及。然而,神经隐式表示的隐式性质导致缓慢的推理时间并且需要仔细初始化。在本文中,我们重新审视经典且无处不在的点云表示,并使用泊松表面重建(PSR)的可分辨率配方引入可分化的点对网格层,其允许给予定向的GPU加速的指示灯的快速解决方案点云。可微分的PSR层允许我们通过隐式指示器字段有效地和分散地桥接与3D网格的显式3D点表示,从而实现诸如倒角距离的表面重建度量的端到端优化。因此,点和网格之间的这种二元性允许我们以面向点云表示形状,这是显式,轻量级和富有表现力的。与神经内隐式表示相比,我们的形状 - 点(SAP)模型更具可解释,轻量级,并通过一个级别加速推理时间。与其他显式表示相比,如点,补丁和网格,SA​​P产生拓扑无关的水密歧管表面。我们展示了SAP对无知点云和基于学习的重建的表面重建任务的有效性。
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Training parts from ShapeNet. (b) t-SNE plot of part embeddings. (c) Reconstructing entire scenes with Local Implicit Grids Figure 1:We learn an embedding of parts from objects in ShapeNet [3] using a part autoencoder with an implicit decoder. We show that this representation of parts is generalizable across object categories, and easily scalable to large scenes. By localizing implicit functions in a grid, we are able to reconstruct entire scenes from points via optimization of the latent grid.
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语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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量子计算预计会对许多领域产生变革性的影响,但是其对行业问题的实际部署却没有得到充实的解放。我们专注于将量子计算应用于行业的运营管理问题,尤其是供应链管理。供应链管理中的许多问题都涉及大型州和行动空间,并在经典计算机上构成计算挑战。我们开发了一种量化的政策迭代算法来解决库存控制问题并证明其有效性。我们还深入讨论了在短期内实施该量子算法的硬件要求和潜在挑战。我们的模拟和实验由IBM Qiskit和Qbraid系统提供动力。
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深度神经网络的成功在很大程度上取决于大量高质量注释的数据的可用性,但是这些数据很难或昂贵。由此产生的标签可能是类别不平衡,嘈杂或人类偏见。从不完美注释的数据集中学习无偏分类模型是一项挑战,我们通常会遭受过度拟合或不足的折磨。在这项工作中,我们彻底研究了流行的软马克斯损失和基于保证金的损失,并提供了一种可行的方法来加强通过最大化最小样本余量来限制的概括误差。我们为此目的进一步得出了最佳条件,该条件指示了类原型应锚定的方式。通过理论分析的激励,我们提出了一种简单但有效的方法,即原型锚定学习(PAL),可以轻松地将其纳入各种基于学习的分类方案中以处理不完美的注释。我们通过对合成和现实世界数据集进行广泛的实验来验证PAL对班级不平衡学习和降低噪声学习的有效性。
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将现有的规避风险的方法用于现实世界应用程序仍然具有挑战性。原因是多重的,包括缺乏全球最佳保证以及从长期连续轨迹中学习的必要性。长期连续的轨迹容易涉及来访的危险状态,这在规避风险的环境中是一个主要问题。本文提出了短期波动率控制的政策搜索(Stop),这是一种新型算法,通过从短期轨迹而不是长期轨迹中学习来解决规避风险问题的算法。短期轨迹更加灵活,可以避免危险的国有探访的危险。通过使用具有过度参数化的两层神经网络的参与者 - 批评方案,我们的算法以近端政策优化和自然政策梯度以统一的速率找到了全球最佳政策,其有效性可与最先进的交通率相当。风险中立的政策搜索方法。该算法对在均值方差评估指标下的具有挑战性的Mujoco机器人仿真任务进行了评估。理论分析和实验结果都表明,在现有的规避风险的策略搜索方法中,停止的最新水平。
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